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| Current File : /var/www/html/tool-ob/ToolsPortal/node_modules/engine.io-client/README.md |
# Engine.IO client
[](http://travis-ci.org/Automattic/engine.io-client)
[](http://badge.fury.io/js/engine.io-client)
This is the client for [Engine.IO](http://github.com/automattic/engine.io),
the implementation of transport-based cross-browser/cross-device
bi-directional communication layer for [Socket.IO](http://github.com/automattic/socket.io).
## How to use
### Standalone
You can find an `engine.io.js` file in this repository, which is a
standalone build you can use as follows:
```html
<script src="/path/to/engine.io.js"></script>
<script>
// eio = Socket
var socket = eio('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
</script>
```
### With browserify
Engine.IO is a commonjs module, which means you can include it by using
`require` on the browser and package using [browserify](http://browserify.org/):
1. install the client package
```bash
$ npm install engine.io-client
```
1. write your app code
```js
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
```
1. build your app bundle
```bash
$ browserify app.js > bundle.js
```
1. include on your page
```html
<script src="/path/to/bundle.js"></script>
```
### Sending and receiving binary
```html
<script src="/path/to/engine.io.js"></script>
<script>
var socket = new eio.Socket('ws://localhost/');
socket.binaryType = 'blob';
socket.on('open', function () {
socket.send(new Int8Array(5));
socket.on('message', function(blob){});
socket.on('close', function(){ });
});
</script>
```
### Node.JS
Add `engine.io-client` to your `package.json` and then:
```js
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
```
## Features
- Lightweight
- Runs on browser and node.js seamlessly
- Transports are independent of `Engine`
- Easy to debug
- Easy to unit test
- Runs inside HTML5 WebWorker
- Can send and receive binary data
- Receives as ArrayBuffer or Blob when in browser, and Buffer or ArrayBuffer
in Node
- When XHR2 or WebSockets are used, binary is emitted directly. Otherwise
binary is encoded into base64 strings, and decoded when binary types are
supported.
- With browsers that don't support ArrayBuffer, an object { base64: true,
data: dataAsBase64String } is emitted on the `message` event.
## API
### Socket
The client class. Mixes in [Emitter](http://github.com/component/emitter).
Exposed as `eio` in the browser standalone build.
#### Properties
- `protocol` _(Number)_: protocol revision number
- `binaryType` _(String)_ : can be set to 'arraybuffer' or 'blob' in browsers,
and `buffer` or `arraybuffer` in Node. Blob is only used in browser if it's
supported.
#### Events
- `open`
- Fired upon successful connection.
- `message`
- Fired when data is received from the server.
- **Arguments**
- `String` | `ArrayBuffer`: utf-8 encoded data or ArrayBuffer containing
binary data
- `close`
- Fired upon disconnection. In compliance with the WebSocket API spec, this event may be
fired even if the `open` event does not occur (i.e. due to connection error or `close()`).
- `error`
- Fired when an error occurs.
- `flush`
- Fired upon completing a buffer flush
- `drain`
- Fired after `drain` event of transport if writeBuffer is empty
- `upgradeError`
- Fired if an error occurs with a transport we're trying to upgrade to.
- `upgrade`
- Fired upon upgrade success, after the new transport is set
#### Methods
- **constructor**
- Initializes the client
- **Parameters**
- `String` uri
- `Object`: optional, options object
- **Options**
- `agent` (`http.Agent`): `http.Agent` to use, defaults to `false` (NodeJS only)
- `upgrade` (`Boolean`): defaults to true, whether the client should try
to upgrade the transport from long-polling to something better.
- `forceJSONP` (`Boolean`): forces JSONP for polling transport.
- `forceBase64` (`Boolean`): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.
- `timestampRequests` (`Boolean`): whether to add the timestamp with
each transport request. Note: this is ignored if the browser is
IE or Android, in which case requests are always stamped (`false`)
- `timestampParam` (`String`): timestamp parameter (`t`)
- `policyPort` (`Number`): port the policy server listens on (`843`)
- `path` (`String`): path to connect to, default is `/engine.io`
- `transports` (`Array`): a list of transports to try (in order).
Defaults to `['polling', 'websocket']`. `Engine`
always attempts to connect directly with the first one, provided the
feature detection test for it passes.
- `rememberUpgrade` (`Boolean`): defaults to false.
If true and if the previous websocket connection to the server succeeded,
the connection attempt will bypass the normal upgrade process and will initially
try websocket. A connection attempt following a transport error will use the
normal upgrade process. It is recommended you turn this on only when using
SSL/TLS connections, or if you know that your network does not block websockets.
- `send`
- Sends a message to the server
- **Parameters**
- `String` | `ArrayBuffer` | `ArrayBufferView` | `Blob`: data to send
- `Function`: optional, callback upon `drain`
- `close`
- Disconnects the client.
### Transport
The transport class. Private. _Inherits from EventEmitter_.
#### Events
- `poll`: emitted by polling transports upon starting a new request
- `pollComplete`: emitted by polling transports upon completing a request
- `drain`: emitted by polling transports upon a buffer drain
## Tests
`engine.io-client` is used to test
[engine](http://github.com/automattic/engine.io). Running the `engine.io`
test suite ensures the client works and vice-versa.
Browser tests are run using [zuul](https://github.com/defunctzombie/zuul). You can
run the tests locally using the following command.
```
./node_modules/.bin/zuul --local 8080 -- test/index.js
```
Additionally, `engine.io-client` has a standalone test suite you can run
with `make test` which will run node.js and browser tests. You must have zuul setup with
a saucelabs account.
## Support
The support channels for `engine.io-client` are the same as `socket.io`:
- irc.freenode.net **#socket.io**
- [Google Groups](http://groups.google.com/group/socket_io)
- [Website](http://socket.io)
## Development
To contribute patches, run tests or benchmarks, make sure to clone the
repository:
```bash
git clone git://github.com/automattic/engine.io-client.git
```
Then:
```bash
cd engine.io-client
npm install
```
See the `Tests` section above for how to run tests before submitting any patches.
## License
MIT - Copyright (c) 2014 Automattic, Inc.