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Current File : /var/www/html/tool-ob/ToolsPortal/node_modules/engine.io-client/README.md


# Engine.IO client

[![Build Status](https://secure.travis-ci.org/Automattic/engine.io-client.png)](http://travis-ci.org/Automattic/engine.io-client)
[![NPM version](https://badge.fury.io/js/engine.io-client.png)](http://badge.fury.io/js/engine.io-client)

This is the client for [Engine.IO](http://github.com/automattic/engine.io),
the implementation of transport-based cross-browser/cross-device
bi-directional communication layer for [Socket.IO](http://github.com/automattic/socket.io).

## How to use

### Standalone

You can find an `engine.io.js` file in this repository, which is a
standalone build you can use as follows:

```html
<script src="/path/to/engine.io.js"></script>
<script>
  // eio = Socket
  var socket = eio('ws://localhost');
  socket.on('open', function(){
    socket.on('message', function(data){});
    socket.on('close', function(){});
  });
</script>
```

### With browserify

Engine.IO is a commonjs module, which means you can include it by using
`require` on the browser and package using [browserify](http://browserify.org/):

1. install the client package

    ```bash
    $ npm install engine.io-client
    ```

1. write your app code

    ```js
    var socket = require('engine.io-client')('ws://localhost');
    socket.on('open', function(){
      socket.on('message', function(data){});
      socket.on('close', function(){});
    });
    ```

1. build your app bundle

    ```bash
    $ browserify app.js > bundle.js
    ```

1. include on your page

    ```html
    <script src="/path/to/bundle.js"></script>
    ```

### Sending and receiving binary

```html
<script src="/path/to/engine.io.js"></script>
<script>
  var socket = new eio.Socket('ws://localhost/');
  socket.binaryType = 'blob';
  socket.on('open', function () {
    socket.send(new Int8Array(5));
    socket.on('message', function(blob){});
    socket.on('close', function(){ });
  });
</script>
```

### Node.JS

Add `engine.io-client` to your `package.json` and then:

```js
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
  socket.on('message', function(data){});
  socket.on('close', function(){});
});
```

## Features

- Lightweight
- Runs on browser and node.js seamlessly
- Transports are independent of `Engine`
  - Easy to debug
  - Easy to unit test
- Runs inside HTML5 WebWorker
- Can send and receive binary data
  - Receives as ArrayBuffer or Blob when in browser, and Buffer or ArrayBuffer
    in Node
  - When XHR2 or WebSockets are used, binary is emitted directly. Otherwise
    binary is encoded into base64 strings, and decoded when binary types are
    supported.
  - With browsers that don't support ArrayBuffer, an object { base64: true,
    data: dataAsBase64String } is emitted on the `message` event.

## API

### Socket

The client class. Mixes in [Emitter](http://github.com/component/emitter).
Exposed as `eio` in the browser standalone build.

#### Properties

- `protocol` _(Number)_: protocol revision number
- `binaryType` _(String)_ : can be set to 'arraybuffer' or 'blob' in browsers,
  and `buffer` or `arraybuffer` in Node. Blob is only used in browser if it's
  supported.

#### Events

- `open`
  - Fired upon successful connection.
- `message`
  - Fired when data is received from the server.
  - **Arguments**
    - `String` | `ArrayBuffer`: utf-8 encoded data or ArrayBuffer containing
      binary data
- `close`
  - Fired upon disconnection. In compliance with the WebSocket API spec, this event may be 
    fired even if the `open` event does not occur (i.e. due to connection error or `close()`).
- `error`
  - Fired when an error occurs.
- `flush`
  - Fired upon completing a buffer flush
- `drain`
  - Fired after `drain` event of transport if writeBuffer is empty
- `upgradeError`
  - Fired if an error occurs with a transport we're trying to upgrade to.
- `upgrade`
  - Fired upon upgrade success, after the new transport is set

#### Methods

- **constructor**
    - Initializes the client
    - **Parameters**
      - `String` uri
      - `Object`: optional, options object
    - **Options**
      - `agent` (`http.Agent`): `http.Agent` to use, defaults to `false` (NodeJS only)
      - `upgrade` (`Boolean`): defaults to true, whether the client should try
      to upgrade the transport from long-polling to something better.
      - `forceJSONP` (`Boolean`): forces JSONP for polling transport.
      - `forceBase64` (`Boolean`): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.
      - `timestampRequests` (`Boolean`): whether to add the timestamp with
        each transport request. Note: this is ignored if the browser is
        IE or Android, in which case requests are always stamped (`false`)
      - `timestampParam` (`String`): timestamp parameter (`t`)
      - `policyPort` (`Number`): port the policy server listens on (`843`)
      - `path` (`String`): path to connect to, default is `/engine.io`
      - `transports` (`Array`): a list of transports to try (in order).
      Defaults to `['polling', 'websocket']`. `Engine`
      always attempts to connect directly with the first one, provided the
      feature detection test for it passes.
      - `rememberUpgrade` (`Boolean`): defaults to false.
        If true and if the previous websocket connection to the server succeeded,
        the connection attempt will bypass the normal upgrade process and will initially
        try websocket. A connection attempt following a transport error will use the 
        normal upgrade process. It is recommended you turn this on only when using
        SSL/TLS connections, or if you know that your network does not block websockets.
- `send`
    - Sends a message to the server
    - **Parameters**
      - `String` | `ArrayBuffer` | `ArrayBufferView` | `Blob`: data to send
      - `Function`: optional, callback upon `drain`
- `close`
    - Disconnects the client.

### Transport

The transport class. Private. _Inherits from EventEmitter_.

#### Events

- `poll`: emitted by polling transports upon starting a new request
- `pollComplete`: emitted by polling transports upon completing a request
- `drain`: emitted by polling transports upon a buffer drain

## Tests

`engine.io-client` is used to test
[engine](http://github.com/automattic/engine.io). Running the `engine.io`
test suite ensures the client works and vice-versa.

Browser tests are run using [zuul](https://github.com/defunctzombie/zuul). You can
run the tests locally using the following command.

```
./node_modules/.bin/zuul --local 8080 -- test/index.js
```

Additionally, `engine.io-client` has a standalone test suite you can run
with `make test` which will run node.js and browser tests. You must have zuul setup with
a saucelabs account.

## Support

The support channels for `engine.io-client` are the same as `socket.io`:
  - irc.freenode.net **#socket.io**
  - [Google Groups](http://groups.google.com/group/socket_io)
  - [Website](http://socket.io)

## Development

To contribute patches, run tests or benchmarks, make sure to clone the
repository:

```bash
git clone git://github.com/automattic/engine.io-client.git
```

Then:

```bash
cd engine.io-client
npm install
```

See the `Tests` section above for how to run tests before submitting any patches.

## License

MIT - Copyright (c) 2014 Automattic, Inc.


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